Judging Criteria
Castles will be judged on the following criteria:
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Allure/Crenelations: The wall walk, protected by
crenels and merlons to allow for defense with arrows or projectiles.
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Moat: A deep, broad ditch, dry or filled with water,
surrounding the castle as a preliminary defense line.
-
Enceinte: The main defensive enclosure of the
fortification, such as walls and towers.
-
Curtain Walls: Defensive walls between two towers or
bastions.
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Fortified Towers: Defensive towers used in
fortifications.
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Plinth: An angled section at the base of walls and
towers, countering mining efforts.
-
Gatehouses: Entry control point buildings enclosing
or accompanying fortifications.
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Hoardings: Temporary wooden constructions placed on
ramparts during sieges to improve the defenders' field of fire.
-
Machicolation: Floor openings through which stones,
boiling water, or oil could be dropped on attackers below.
-
High Ground/Defensive Position: A strategically
optimal position relative to the surrounding environment.
Scoring System
Each castle will receive:
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A percentage score on its
"castle-ship," based on how well it fits the criteria.
-
A final rating of "Towers out of Ten."