Judging Criteria
Castles will be judged on the following criteria:
- Allure/Crenelations: The wall walk, protected by crenels and merlons to allow for defense with arrows or projectiles.
- Moat: A deep, broad ditch, dry or filled with water, surrounding the castle as a preliminary defense line.
- Enceinte: The main defensive enclosure of the fortification, such as walls and towers.
- Curtain Walls: Defensive walls between two towers or bastions.
- Fortified Towers: Defensive towers used in fortifications.
- Plinth: An angled section at the base of walls and towers, countering mining efforts.
- Gatehouses: Entry control point buildings enclosing or accompanying fortifications.
- Hoardings: Temporary wooden constructions placed on ramparts during sieges to improve the defenders' field of fire.
- Machicolation: Floor openings through which stones, boiling water, or oil could be dropped on attackers below.
- High Ground/Defensive Position: A strategically optimal position relative to the surrounding environment.
Scoring System
Each castle will receive:
- A percentage score on its "castle-ship," based on how well it fits the criteria.
- A final rating of "Towers out of Ten."